Nowhere is this trend more apparent than in the world of gaming. As more and more companies enter the marketplace, competition is expected to push innovation and design while also continuing to bring down cost. While it is still a stretch to call any brand of AR glasses cheap, the cost has come down dramatically. Over the past decade, AR glasses have evolved from being wildly expensive, clunky and experimental to being discreet and highly functional. Likewise, if you’re walking down the street looking for a place to eat, your AR glasses can display local options, including restaurant ratings and reviews. While you watch the action, your AR glasses display pertinent stats, scores and player data. For instance, imagine sitting in the stands at a football game. There are plenty of reasons people might want to augment their actual experiences with helpful information and data. What are AR glasses?ĪR smart glasses vary in shape, size and design, but the thing they all have in common is the enhancement of reality with digital overlays. The average consumer may not be able to buy an Iron Man suit at the local mall (just yet), but if you’ve ever played around with a smartphone app that displays star constellations, added a Snapchat mask or tinkered with the “Pokémon GO” game, then you’re familiar with the concept in its modern-day incarnations.Īugmented reality (AR) glasses simply apply the technology to a wearable accessory. More recently, AR tech has appeared in the impressive, near infallible armor of Marvel’s superhero Iron Man. Watching “Terminator” or “Robocop” in the 1980s and 1990s, audiences were given a peek at the world through the eyes of a cyborg (an organism with technological enhancements), its field of vision overlaid with data, such as the make and model of a car or the threat level posed by an opponent. HP shall not be liable for technical or editorial errors or omissions contained herein.Augmented reality (AR) was, for a long time, the stuff of science fiction. Nothing herein should be construed as constituting an additional warranty. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. The information contained herein is subject to change without notice. USB Type-C® and USB-C®are registered trademarks of USB Implementers Forum. AMD is a trademark of Advanced Micro Devices, Inc. DisplayPort™ and the DisplayPort™ logo are trademarks owned by the Video Electronics Standards Association (VESA®) in the United States and other countries. NVIDIA and Quadro are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Intel, the Intel logo, Core and Xeon are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. CTA neither verifies the accuracy of any submissions nor tests any products. Only available on headsets sold in the US.ĬES® Innovation Awards are granted to products based upon materials submitted by the honorees. Only available with headsets sold in the US.Ħ. 30% vertical tracking improvement based on an average user with arm length of 70cm. Based on wearable backpack VR PCs as of Maand power based on processor, graphics and memory. For HP workstation VR ready recommended configurations, see: Ĥ. To minimize the possibility of experiencing discomfort using a VR application, ensure that the PC system is equipped with the appropriate graphics and CPU for the VR application. Features may require software or other 3rd-party applications to provide the described functionality. Based on HP's internal analysis of total pixels as of April 2020.ģ. SteamVR and Windows Mixed reality sold separately.Windows Mixed Reality requires Windows Update installed on the workstation or PC. According to a MASiE 2017 Report (January 2017, by Bobby Carlton): in a study carried out by the National Training Laboratory.Ģ.
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